Changelog

from v1.0 to v1.0a

- every bonus coin room now has an indicator for exit
- every warp zone room can now be exited 
- fixed warp scrolls for bonus coin room in 5-2 x
- fixed the wrong warp that led you to world 1-1 instead of world 3-3 in 3-2, once you had all the stars in 3-3
- fixed some typos here and there
- removed that carpet object in 4-4 that crashed the game
- added a disable block switch after star 5 in 4-2 so that you don't have to redo the outside/library sections after a death
- moved a bit star 5 in 4-2 (it is a bit higher on the path)
- added a sign for warps that lead back to a previous part of the level (noticeable in 2-1&3 for ex)
- removed a wrong direction coin formation in 5-4 : replaced it into a sandblock in library section
- fixed a whomp's rotation in 4-4
- added sandblocks to help you in 4-4 boss fight
- lowered a sandblock in 3-4, it was a bit too high
- fixed fire spewers in boss fight (3-4)
- removed a [!] box in 3-2 that was impossible to open (it was a leftover from an older version of the level)
- some miscellanous design tweaks that I can't exactly remember
- added a sign that explains how parallel cam works in ow1 
- added more information in readme

from v1.0a to v1.0b

- un-buffed world 3 boss : one fire spewer got removed
- platforms in world 4 boss are now a bit lower
- 3-2 invisible platform got removed

from v1.0b to v1.1

- Gaell's Dream no longer requires going through the Super Quiz
- added recovery hearts before 1-4 and 2-4 bosses
- some minor changes here and there

from v1.1 to v1.2

- the Super Quiz is now optional (but you'll get a nice reward from it!)
- applied quality of life moveset improvements, namely 
    * 8-frame wallkicks (makes them more lenient) 
    * 46 degrees wallkicks (to get less BS angle shit)
    * recover from slidekicks with B
    * respawnable Koopa Shells
    * previewable blue coins from switches
    * postgame 100 coin challenge counts properly (useful if you don't have Star Display!)
- moved star 1 in 2-2 and 4-1 to make them more naturally "in the way"
- moved respawn from 5-4 star 5 to avoid accidental fall damage
- more other slight object moving I forgot to mention
- reduced (as much as possible) enemies near respawn areas, so that you don't take immediate damage after death
- some cosmetic changes to enemies and display (no vertical bars, slight textures changes)
- postgame dialog slightly changed (to be more in line with Ztar Attack 3's storyline)