First off, if you are using a good emulator (Mupen64plus or ParallelN64), you
can probably ignore this because your default graphics plugins are all fine.

If, for some reason, you are using the Internet Explorer of emulators, A.K.A.
Project64 with Jabo's video plugin, you're going to need to use something more
accurate.

The following video plugins WILL work with this hack:
 * Parallel [Recommended, but not supported on PJ64]
 * Glide64Mk2
 * Glide64 [best for Project 64] (this is NOT the same thing as GlideN64)
 * Angrylion
 
The following plugins will NOT work with this hack:
 * Jabo's Direct3D (almost all 2D images on the GUI are broken, including your health)
 * GlideN64 (black textures on all level geometry)
 * Rice (mostly works, but handles G_TEXRECT incorrectly for textures that are not 16x16, so some images will be broken)

====================
For Project 64 Users
====================
For your convenience, I have included a working Glide64 plugin for Project64 1.6
in the Glide64 folder. To install it, copy the glide3x.dll file into your
Project64 directory (not the Plugins directory, but the one above that), which
will probably be something like C:\Program Files (x86)\Project64 1.6\. Then copy
the contents of the Plugins directory into your Project64 plugins directory.
Finally start up Project64 and select Glide64 Final from the list of video
plugins.

===============
For ROMhackers:
===============

I have open-sourced the assembly code for wallrunning featured in this hack. If
you want to use wallrunning in your own hack, you can get it here:
https://gitlab.com/mpharoah/sm64-romhacking-stuff/tree/master/Wallrun%20Code

You can also find useful labels, helper functions, and macros for writing asm
code for SM64 ROMhacks on my GitLab, as well as the source code and bps patches
for all of my hacks except the first two:
https://gitlab.com/mpharoah/sm64-romhacking-stuff
