-- SM64 Randomizer v0.3--

Made by Arthurtilly


-- HOW IT WORKS --

- At the file select screen, you can access the Seed Select menu (replacing the Sound Select menu). Here you can enter a seed to
play with, or you can leave it as RANDOM to generate a random seed. Entering the same seed will result in the same game.
You can pause during the game at any time to see what your seed is.

- Many objects will be in completely random places, depending on the seed. This includes stars, red coins, enemies, bosses, etc.
	- Stars that spawn in after a goal is completed also spawn in random places. This is not determined by the seed.

- The star requirements for most doors leading to courses are random depending on the seed. The exceptions are the BoB painting, which is
accessible at the start of the game, and the BitS entrance which will always be accessible at 70 stars.
    - The star door leading to the endless staircase now cannot be opened without 70 stars, preventing BLJing to BitS.

- Keys are not required to go through key doors, however star doors are required to be passed through to access the
majority of the basement and upstairs. Doors in the lobby will have a lower star requirement on average than doors in other places.

- When entering a level, the position you spawn at is also completely random. Unlike positions of objects, the position you
spawn at is not dependent on the seed and will change every time you enter the level.

- The warps to all the main courses are scrambled up, so you cannot tell which level you will go to. The order the warps are
in depends on the seed.




-- CHANGELOG --

v0.3:

- The seed can now be viewed in the pause menu.
- Objects should no longer spawn in ceilings.
- The maximum steepness threshold grounded objects can spawn on has been reduced.
- Various tweaks to make BBH and CotMC more randomizer-friendly.
- Maximum star requirement for lobby doors reduced from 30 to 25.
- Objects now spawn facing a random angle.
- In THI area 3, all red coins / red coin star will always spawn below the floor and the wiggler star will always spawn above the floor.
- The Bob-omb Battlefield painting will never link to TotWC, VCutM or PSS in order to prevent getting stuck at the beginning of the game.

v0.2:

- Added seed selection menu in file select.
- Fixed the warp to CotMC in HMC not being scrambled.
- [!] boxes and ground enemies will no longer spawn underwater, except in WDW.
- Objects will no longer spawn past the loading zones in DDD and WDW.
- The red coin star in TotWC no longer has a chance of spawning on top of a tower.
- Death warps for WMotR and CotMC are made fairer.
- The door leading to the endless staircase now requires 70 stars.
- TotWC and BBH now have scrambled star requirements, and the entrance to BBH will always spawn.
